There are 75 Storypoints found in a complete Dramatica® storyform (found in the Narrative tab in Subtxt). While the original incarnation of Dramatica theory into an application (Dramatica Story Pro/Dramatica Story Expert) leaned heavily into a Linear understanding of story structure, Subtxt offers both Linear and Holistic interpretations of a Storyform.
In short, a Linear Mindset (Storyform) looks to cause and effect to solve Problems through achieving Goals. A Holistic Mindset looks to relationships to balance motivating inequities in service of Intentions.
The Holistic Static Plot Points
At the bottom of every Storyform, you'll find a list of Static Plot Points. These eight Storypoints apply to the Objective Story Throughline of a story and consist of plot-related concepts like the Story Goal, Story Consequence, and Story Forewarnings.
Linear Static Plot Points
A Holistic Storyform alters the appreciation of these Storypoints with an emphasis on relationships and self.
Holistic Static Plot Points
These eight Storypoints appear in the same order as found in the Linear Storyforms (Story Intention is equivalent to the Story Goal, Story Overwhelm is equivalent to Story Consequences). When writing a Holistic story, a focus on relationship-oriented equivalents will do wonders for understanding of how to organize your narrative.
- Intention: (Story Goal) the mission or vision-board of the Storymind
- Habituation: (Story Requirements) the habits or systems of the Storymind
- Internalization: (Story Prerequisites) self-awareness and thought (over-thinking) of the Storymind
- Socialization: (Story Preconditions) developing relationships, social/emotional aspects of the Storymind
- Excitement: (Story Dividends) an indication of a higher vibration within the Storymind
- Boredom: (Story Costs) indifference, disruption, disappointment, or let down within the Storymind
- Ennui: (Story Forewarnings) discontent, directionless, and aimless aspects of the Storymind
- Overwhelm: (Story Consequences) dormancy, stagnation, lack of growth, and rumination over-powering the Storymind